As a contractor through BRDG Studios, I was brought on to architect and execute a complex motion design system across 12 screens and nearly a thousand renders for the latest NBA Store at the Minneapolis Mall of America.

This head-to-head game tests the reflexes of consumers as they battle through four quarters and go for the highest score on the leaderboard.

NBA: Quick Hands

All footage from BRDG Studios.

Role: Motion Design

Process

Dropping Dimes

Creating content for ten 4k screens, in multiple interactive states, across 43 teams was a monumental lift that required an advanced workflow.

To handle this, I designed and developed an elegant workflow that allowed me to templatize each state, making global changes and management of nearly a thousand renders possible.

View the full case study here.

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